![]() ![]() ![]() You could have a guideline that you could never have three hexes of the same type adjacent to each other, or simply place them as they come out.Īfter the resource hexes are in place, follow the same procedure with the number tokens, but immediately replace any red token if it would be adjacent to another red token. To set up the advanced Catan board, first, assemble the frame pieces, and then shuffle the resource hexes and lay them out in whichever order you like. The harbours are also laid out randomly in the advanced Catan setup, meaning that every map presents a new set of problems in terms of supply and trading. The numbers most likely to be rolled are in red, making it easy to see which ones should not be adjacent to each other. In the advanced setup the resource hexes are laid out at random, and the number tokens are then distributed across the board, also at random, but ensuring that the dice rolls with the highest probability of appearing are not next to each other. The basic setup, therefore, ensures that all players are able to play on an equal footing, assuming that they have the same level of knowledge of the game.Īn introductory game of Catan will use the original map as pictured on the back of the rules, but the advanced setup incorporates random elements which ensure that each game presents a different challenge. This map is designed to ensure that the distribution of resources is balanced and that no starting position is advantaged significantly over another. However, there is more than enough variability and play in the base box to keep most people happy for a very long time.įor your first games of Catan, you should use the standard map as indicated on the back of the rules booklet. The number of possibilities within the base box is likely more than any player will ever need, but the possibility of an expansion or a variant is always something that should be considered after a while. Name it something obvious, don’t use an empty string.Any game of Catan will present unique challenges for its players, and most people will begin with the suggested setup and possibly play it a few times, but what should you do when you are tired of this version of the game?Ĭatan comes with instructions for setting up random maps, and there are also helpful sites online to create new layouts for you. ui+game+states+robber: steal dropdown has “nil” option always, for in case it goes on a person with no cards and no steal happens. ui: number images instead of text (or avoid contrast issues otherwise) ui: piece images instead of colored polygons ui: port images instead of colored triangles ui: tile images instead of colored hexagons ui: images, colors in UI buttons (eg dice for roll, ) ui: cancelling of roads/settlements/cities while placing ui: large indicator off what the current player is (and what the order is) ui+port: port trading, don’t allow n for 0 trades ![]() ui+port+hexgrid: port trading, don't allow getting or giving more or less than defined by the port type (3:1, 2:1). ui+game+port+hexgrid: port trading, disable buttons if the current player doesn’t have the port. keep a count of how many dev cards a player has played and enable Play Dev Card buttons if num > 0 ui+board+hexgrid: during piece placement, use little red x’s (at least in debug mode) on “killed spots” board: random number setup obeys red number rule ui+catanlog: save log file to custom location on End Game piece placing should be cancellable (via undo) `make`: alias for relaunch & tailFor a particular board layout:Ĭatan-spectator writes game logs in the `.catan` format described by package (). `make relaunch`: launch (or relaunch) the GUI pregame PREGAME on|off, default oncatan-spectator players PLAYERS random|preset|empty|debug, default preset pieces PIECES random|preset|empty|debug, default preset ports PORTS random|preset|empty|debug, default preset numbers NUMBERS random|preset|empty|debug, default preset terrain TERRAIN random|preset|empty|debug, default random board BOARD string with space-separated short-codes for terrain and h, -help show this help message and exit * machine learning: game outcome prediction, AI development * semi-automated tournaments: draws, matchups, stats, tiebreakers computed from game logs. Other projects can read game logs and do useful things, i.e. A GUI for Mac and Windows for spectating and logging games of Settlers of Catan. ![]()
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